[{"data":1,"prerenderedAt":48},["ShallowReactive",2],{"q-sw-108-1-human-behavior-016":3},{"subject":4,"subjectSlug":5,"subjectFullName":4,"question":6,"related":23},"人類行為與社會環境","human-behavior",{"id":7,"webId":8,"year":9,"session":10,"subject":4,"legacy":11,"number":12,"stem":13,"options":14,"answer":19,"answerNote":20,"images":21,"lawTimestamp":9,"explanation":22,"freq":10},"sw-108-1-人類行為與社會環境-016","sw-108-1-human-behavior-016",108,1,false,16,"Stroebe 與 Schut（1999）所謂哀悼因應的雙重過程模式的敘述包括：①哀悼有失落取向與恢復取向兩種因應 ②哀悼一定要先處理失落完成後，才能接下來處理恢復 ③失落取向著重在哀傷情緒的處理 ④恢復取向著重在從哀悼中出來，進入新的角色與關係。下列何者正確？",{"A":15,"B":16,"C":17,"D":18},"①②③","①②④","①③④","②③④","C",null,[],"本題考點為 Stroebe 與 Schut(1999)的哀悼因應雙重歷程模式(Dual Process Model, DPM)。依該模式,哀悼者會在①失落取向與恢復取向兩種因應間來回擺盪;③失落取向著重面對與處理哀傷情緒、思念逝者;④恢復取向著重從哀悼中走出、適應新生活、進入新角色與關係,故①③④正確,選 C。②「一定要先處理完失落才能處理恢復」錯誤——DPM 的核心正是強調兩取向並非線性先後,而是動態擺盪(oscillation),不需完成其一才進行其二,故排除②;含②的 A、B、D 均錯。",[24,28,32,36,40,44],{"webId":25,"stem":26,"number":27,"year":9,"session":10},"sw-108-1-human-behavior-015","Piaget 的具體運思期大約在兒童 7 至 11 歲，這個階段的兒童認知發展特性包括：①兒童的思考侷限於以實物為對象 ②無法比較理想與現實 ③能夠進行合乎邏輯的思考 ④有物體的形狀改變，但是質與量不會改變的概念。下列何者正確？",15,{"webId":29,"stem":30,"number":31,"year":9,"session":10},"sw-108-1-human-behavior-017","嬰兒被虐待的事件時常在媒體上曝光，關於嬰兒虐待的風險因素，下列何者錯誤？",17,{"webId":33,"stem":34,"number":35,"year":9,"session":10},"sw-108-1-human-behavior-014","Rutter（1984）指出具有某些特質的孩子能對壓力產生反擊。那些特質對反擊壓力是有幫助的？ ①兒童人格 ②支持的家庭關係 ③家庭經濟寬裕 ④學習經驗",14,{"webId":37,"stem":38,"number":39,"year":9,"session":10},"sw-108-1-human-behavior-018","同儕關係在幼兒發展過程中扮演重要角色，下列何者錯誤？",18,{"webId":41,"stem":42,"number":43,"year":9,"session":10},"sw-108-1-human-behavior-013","相較於 Piaget 的認知發展理論，俄國心理學家 Vygotsky 提出兒童發展與學習的鷹架理論。下列那一個敘述不屬於鷹架理論？",13,{"webId":45,"stem":46,"number":47,"year":9,"session":10},"sw-108-1-human-behavior-019","學齡前兒童遊戲的種類極多，包含旁觀式、各自玩自己的玩具、互動式、合作式等。下列何者不是遊戲的主要功能？",19,1787299246252]