[{"data":1,"prerenderedAt":49},["ShallowReactive",2],{"q-sw-114-2-human-behavior-024":3},{"subject":4,"subjectSlug":5,"subjectFullName":4,"question":6,"related":24},"人類行為與社會環境","human-behavior",{"id":7,"webId":8,"year":9,"session":10,"subject":4,"legacy":11,"number":12,"stem":13,"options":14,"answer":19,"answerNote":20,"images":21,"lawTimestamp":9,"explanation":22,"freq":23},"sw-114-2-人類行為與社會環境-024","sw-114-2-human-behavior-024",114,2,false,24,"遊戲是兒童早期學習的主要媒介，透過遊戲可以增進與同儕關係、社會接觸或社交技巧，下列何者錯誤？",{"A":15,"B":16,"C":17,"D":18},"Piaget（1967）認為遊戲可以操練和強化兒童認知技巧","Vygotsky（1962）強調想像性遊戲有助於兒童象徵思考的發展","Berlyne（1960）認為遊戲滿足兒童探索、好奇心和驚奇等發展需要","Pellegrini（2022）討論母親跟孩子玩比較激烈和翻滾的遊戲所具有的價值與可發揮的功能","D",null,[],"本題考點是各學者對兒童遊戲功能的主張，須辨識敘述錯誤者。A 正確，Piaget 認為遊戲可讓兒童操練並鞏固既有認知基模與技巧；B 正確，Vygotsky 強調想像性（假扮）遊戲有助象徵思考與符號運用的發展；C 正確，Berlyne 從喚起理論主張遊戲滿足探索、好奇與驚奇等需求。D 敘述錯誤：激烈、翻滾的打鬧遊戲（rough-and-tumble play）在文獻中主要與「父親」和孩子的互動相連結，而非「母親」，將對象誤植為母親故為錯誤，選 D。",1,[25,29,33,37,41,45],{"webId":26,"stem":27,"number":28,"year":9,"session":10},"sw-114-2-human-behavior-023","下列何者不是 Sternberg（1986）的愛情三角理論（triangular theory of love）中所指的愛情三元素？",23,{"webId":30,"stem":31,"number":32,"year":9,"session":10},"sw-114-2-human-behavior-025","當人們退休時保有工作的滿意度與幸福感，就更容易適應新的生活型態。此說法最符合下列那一個退休適應相關理論觀點？",25,{"webId":34,"stem":35,"number":36,"year":9,"session":10},"sw-114-2-human-behavior-022","Hoffman（1987）提出同理的四個層次，「能分辨自己和別人感受，但未能理解別人感受，以為別人內心感覺和自己一樣」，這是那一個層次的同理？",22,{"webId":38,"stem":39,"number":40,"year":9,"session":10},"sw-114-2-human-behavior-026","對於成年中期的發展任務與生理、心理、社會的描述，下列那一個最不符合？",26,{"webId":42,"stem":43,"number":44,"year":9,"session":10},"sw-114-2-human-behavior-021","神經元系統是重要的生理系統之一，各類神經元系統的發展都對人的生理、心理與社會功能產生影響，其中大腦神經突觸及軸突就與大腦功能有密切關聯，人的大腦重量一般在個體出生後最早幾個月時，達到最後成熟重量的一半？",21,{"webId":46,"stem":47,"number":48,"year":9,"session":10},"sw-114-2-human-behavior-027","50 歲的甲在子女都大學畢業之後，決定再次進入職場，不再過著依賴別人、取悅長輩、只聽配偶或伴侶意見的生活，想要重新定位角色、發揮自己的價值。這樣的敘述最符合下列那項概念？",27,1787299283597]