[{"data":1,"prerenderedAt":48},["ShallowReactive",2],{"q-sw-115-1-human-behavior-015":3},{"subject":4,"subjectSlug":5,"subjectFullName":4,"question":6,"related":23},"人類行為與社會環境","human-behavior",{"id":7,"webId":8,"year":9,"session":10,"subject":4,"legacy":11,"number":12,"stem":13,"options":14,"answer":19,"answerNote":20,"images":21,"lawTimestamp":9,"explanation":22,"freq":10},"sw-115-1-人類行為與社會環境-015","sw-115-1-human-behavior-015",115,1,false,15,"有關成年期的智能發展與記憶，下列敘述何者正確？",{"A":15,"B":16,"C":17,"D":18},"流體智能（fluid intelligence）是抽象推理記憶，年齡不會有太大影響","晶體智能（crystallized intelligence）是累積思考分析的能力，隨年紀會下降","初級記憶（primary memory）會受到年齡增長的大幅影響","隨時間的推移，遠端記憶（remote memory）比較不會受年齡的影響","D",null,[],"本題考點是成年期智力與記憶隨年齡的變化。D 正確——遠端記憶(remote memory,對久遠往事的記憶)相對不易受年齡增長影響。A 錯誤——流體智能(fluid intelligence)是抽象推理、處理新問題的能力,會隨年齡增長而下降,並非不受影響;B 錯誤——晶體智能(crystallized intelligence)是累積的知識與經驗,通常隨年紀維持甚至提升,而非下降;C 錯誤——初級記憶(primary memory,短期立即記憶)受年齡影響相對小,並非大幅受影響。故正解為 D。",[24,28,32,36,40,44],{"webId":25,"stem":26,"number":27,"year":9,"session":10},"sw-115-1-human-behavior-014","有關青少年性發展的說法，下列何者最適當？",14,{"webId":29,"stem":30,"number":31,"year":9,"session":10},"sw-115-1-human-behavior-016","在兒童中期對兒童的認知功能發展狀況進行的「保留測驗」，例如請兒童觀察兩排數量相同的物體，一排排列緊密，一排排列寬鬆，請兒童辨認其是否數量一樣，是對兒童的那一種認知能力進行測量？",16,{"webId":33,"stem":34,"number":35,"year":9,"session":10},"sw-115-1-human-behavior-013","一歲的孩童想碰玩具店的玩具，先看了家長一眼，家長笑笑點頭，孩童才敢碰玩具，但是陌生老闆的表情讓孩童有點躊躇，還好老闆也笑了，孩童才放心的玩，這種情形屬於下列何者？",13,{"webId":37,"stem":38,"number":39,"year":9,"session":10},"sw-115-1-human-behavior-017","一種容易被疏忽的虐待形式，是指照顧者捏造或誘發被照顧者的身心疾病，照顧者虛構或誇大孩子的疾病，誘使不知情的醫護人員對被照顧者施以不必要的醫療處置。上述說明，是指下列何種診斷？",17,{"webId":41,"stem":42,"number":43,"year":9,"session":10},"sw-115-1-human-behavior-012","嬰幼兒和主要照顧者建立信任及安全的依附關係對嬰幼兒具有長遠的影響，有關該如何知道嬰幼兒可能有依附困難，依據 Zeanah & Emde（1994）提出的評估指標，下列何者錯誤？",12,{"webId":45,"stem":46,"number":47,"year":9,"session":10},"sw-115-1-human-behavior-018","遊戲對兒童而言，可以增進人際關係、減少焦慮與挫折感。遊戲的模式可以分為四階段，依 Parten （1932）所指的平行式遊戲是指下列那一項？",18,1787299257351]