[{"data":1,"prerenderedAt":48},["ShallowReactive",2],{"q-sw-115-1-human-behavior-021":3},{"subject":4,"subjectSlug":5,"subjectFullName":4,"question":6,"related":23},"人類行為與社會環境","human-behavior",{"id":7,"webId":8,"year":9,"session":10,"subject":4,"legacy":11,"number":12,"stem":13,"options":14,"answer":19,"answerNote":20,"images":21,"lawTimestamp":9,"explanation":22,"freq":10},"sw-115-1-人類行為與社會環境-021","sw-115-1-human-behavior-021",115,1,false,21,"系統理論在社會工作中被廣泛使用，對於其重要概念之敘述，下列何者錯誤？",{"A":15,"B":16,"C":17,"D":18},"系統具有多元定局性，系統中的一部分發生變化以影響系統其他部分","界線定義系統內部關係，使系統或次系統外的人能夠知道如何開放或關閉","系統具有趨同性，可經由許多不同的路徑和軌道，實現系統中相同的結局或結果的趨勢","系統從簡單存在邁向複雜功能的轉變，同時仍保持其獨有的特徵","A",null,[],"本題考點是一般系統理論核心概念與定義的配對，屬找錯題。「殊途同歸／等終性（equifinality，本題譯趨同性）」指經不同路徑達到相同結局，「多元定局性（multifinality）」則指相同起點導向不同結果。A 掛名「多元定局性」卻描述成「系統一部分變化影響其他部分」，後者其實是整體性／相互依存（wholeness）的概念，名實不符，故 A 為正解。C 對趨同性的描述——不同路徑達相同結果——正確；B 界線（boundary）界定系統內外、調節開放與封閉，正確；D 描述系統由簡單邁向複雜並保有自身特徵，符合系統分化，正確。",[24,28,32,36,40,44],{"webId":25,"stem":26,"number":27,"year":9,"session":10},"sw-115-1-human-behavior-020","下列何者不是青少年發展的特徵？",20,{"webId":29,"stem":30,"number":31,"year":9,"session":10},"sw-115-1-human-behavior-022","依據毒品危害防制條例的內容，毒品分類有四大項。其中，搖頭丸（MDMA）、安非他命（Amphetamine）是屬於何種等級的毒品？",22,{"webId":33,"stem":34,"number":35,"year":9,"session":10},"sw-115-1-human-behavior-019","某甲根據家長教導的方式，處理在學校碰到的人際衝突，是 Sternberg（1985）所提出「智力三元論」的那一種智力？",19,{"webId":37,"stem":38,"number":39,"year":9,"session":10},"sw-115-1-human-behavior-023","依據 A. T. Rogers 的觀點，當一個人從小被教導對同志有偏見的觀念，他們可能會避免接觸同志，於是讓他們有更少機會去質疑和分析那些偏見。這是基於那一種理論的解釋？",23,{"webId":41,"stem":42,"number":43,"year":9,"session":10},"sw-115-1-human-behavior-018","遊戲對兒童而言，可以增進人際關係、減少焦慮與挫折感。遊戲的模式可以分為四階段，依 Parten （1932）所指的平行式遊戲是指下列那一項？",18,{"webId":45,"stem":46,"number":47,"year":9,"session":10},"sw-115-1-human-behavior-024","Brazelton 新生兒評估量表（BNAS）適用於評估一個月大的嬰兒。下列何者不是該量表評估的項目？",24,1787299257416]